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Old May 04, 2010, 11:00 PM // 23:00   #21
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Originally Posted by Dusk_ View Post
I never understand why people bother suggesting things like this. You don't take "most of your hits on the chest". The chest is hit 3/8ths of the time. Wanna know what also gets hit 3/8ths of the time? The Head, Arms and Feet combined.

Splitting up insignias is pointless.
Each hit has a random weighted chance of hitting one of your 5 armor pieces...the chest has the highest chance, followed by the leggings, then either the head, arms or boots. Unless you're taking 98734 elemental hits all at once, which you're NOT if you have proper aggro control, odds are great the vast majority of your hits are going to be on the chest and leggings. Each hit is calculated separately, and they average out over the course of the entire time you play. That means each encounter with enemies can be treated individually, and each encounter is likely to have the majority of the hits on the chest and leggings. Statistics is your friend..and you have to understand the difference between macro and micro. The presence of healers and rest periods between groups turns this discussion into a microstatistics problem, and that 3/8ths CHANCE is better than 1/8th for your head, legs and arms.

This is important to discuss simply because individual players want a spread of protection, and sentinel's insigs are PRICEY for much of the GW playerbase.
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Old May 04, 2010, 11:19 PM // 23:19   #22
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Blessed insignias.
Obviously.
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Old May 05, 2010, 01:10 AM // 01:10   #23
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Originally Posted by A11Eur0 View Post
This is important to discuss simply because individual players want a spread of protection, and sentinel's insigs are PRICEY for much of the GW playerbase.
1k isn't pricey, and the 250g saved buying survivor's insignia isn't worth the reduced protection.

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Old May 05, 2010, 01:31 AM // 01:31   #24
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Originally Posted by A11Eur0 View Post
Each hit has a random weighted chance of hitting one of your 5 armor pieces...the chest has the highest chance, followed by the leggings, then either the head, arms or boots. Unless you're taking 98734 elemental hits all at once, which you're NOT if you have proper aggro control, odds are great the vast majority of your hits are going to be on the chest and leggings. Each hit is calculated separately, and they average out over the course of the entire time you play. That means each encounter with enemies can be treated individually, and each encounter is likely to have the majority of the hits on the chest and leggings. Statistics is your friend..and you have to understand the difference between macro and micro. The presence of healers and rest periods between groups turns this discussion into a microstatistics problem, and that 3/8ths CHANCE is better than 1/8th for your head, legs and arms.

This is important to discuss simply because individual players want a spread of protection, and sentinel's insigs are PRICEY for much of the GW playerbase.
Uh, what? Nice way to throw a whole bunch of jargon around without actually saying anything.

5/8ths is not a "vast majority", no matter how much you try to stretch the language.

And no, the 3/8ths chance to hit the chest is not better than the 3/8ths chance to hit the head, arms or legs.
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Old May 05, 2010, 07:39 AM // 07:39   #25
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Originally Posted by Dusk_ View Post
Uh, what? Nice way to throw a whole bunch of jargon around without actually saying anything.

5/8ths is not a "vast majority", no matter how much you try to stretch the language.

And no, the 3/8ths chance to hit the chest is not better than the 3/8ths chance to hit the head, arms or legs.
And the funny thing is that a lot of elemental spells have an specific area to hit on ; for example bed of coals hit on feet armor most of the time ... meteor shower as well tend to hit on the head.
I agree , splitting armor ( damage reducing ) insignias is kinda pointless.
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Old May 05, 2010, 01:16 PM // 13:16   #26
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Originally Posted by Abedeus View Post
I think it's the other way around... HP serves you all the time and armor only when you meet enemies who use armor-reduced attacks.

Melee skills ignore armor. So do Necromancer, Mesmer, Monk and several other spells. Degeneration too.
Having 35 more HP matters little when you get hit for over 100 damage by certain mobs. HP bonus only serves you as long as your HP doesnt drop below that bonus. In case of Survivor Insignias, we are talking about less than 1 hit.

Armor on other hand reduces damage of every non-armor ignoring hit you get. Very useful when most damage taken in PvE is affected by armor.

Very few mobs deal armor ignoring damage in PvE, that damage is usually pretty low and you still get pewpew'd by wand attacks. Also, only +damage on melee attack ignores armor as far as I remember. Base damage is still affected by armor and thats where most of the damage is coming from.

Last edited by Myotheraccount; May 05, 2010 at 01:19 PM // 13:19..
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Old May 05, 2010, 02:25 PM // 14:25   #27
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And the funny thing is that a lot of elemental spells have an specific area to hit on ; for example bed of coals hit on feet armor most of the time ... meteor shower as well tend to hit on the head.
Source? I thought this had been debunked numerous times?
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Old May 05, 2010, 04:37 PM // 16:37   #28
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Quote:
Originally Posted by Tenebrae View Post
And the funny thing is that a lot of elemental spells have an specific area to hit on ; for example bed of coals hit on feet armor most of the time ... meteor shower as well tend to hit on the head.
Unless you come up with statistics I'm going to pass this off as complete BS
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Old May 05, 2010, 04:55 PM // 16:55   #29
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Originally Posted by Tenebrae View Post
And the funny thing is that a lot of elemental spells have an specific area to hit on ; for example bed of coals hit on feet armor most of the time ... meteor shower as well tend to hit on the head.
I agree , splitting armor ( damage reducing ) insignias is kinda pointless.
The rumor I heard was most el spells hit the chest, but that was ages ago.
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Old May 05, 2010, 09:21 PM // 21:21   #30
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Originally Posted by Sankt Hallvard View Post
Source? I thought this had been debunked numerous times?
Experience.

I used to split armor insignias while farming Hidras with W/E. They always use meteor and when i switch to a sentinel helm instead of the one i had ( radiant or survivor , dunno atm ) i recieved less damage most of the time .... not 12.5% of the times i got hit for damn sure.

Anyway , there are not the main reason for not split +armor insignias , just another one.
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Old May 05, 2010, 09:25 PM // 21:25   #31
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Wiki states that some mobs have better chances at hitting head and feet. Like tall or flying monsters hit towards the head, while short ones at the feets. So when the hydra is meteoring you, is it because it's meteor, or is it because it's a tall hydra?
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Old May 06, 2010, 03:25 AM // 03:25   #32
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Originally Posted by Winterclaw View Post
The rumor I heard was most el spells hit the chest, but that was ages ago.
I had heard the same and had also heard that certain spells always target a specific place (meteor = head and bed of coals = feet). I did a little bit of testing, not extensive, yet spell landing seemed to approach the same % chance of physical hits almost exactly.

Everything I have tested has approached what is written on the wiki. If it used to be some other way I cannot say, but everything I've tested currently approaches the following:

Quote:
Head - 12.5% (1/8)
Chest - 37.5% (3/8)
Hands - 12.5% (1/8)
Legs - 25% (2/8)
Feet - 12.5% (1/8)
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